The legend of the Asrai is that of a fae captured inadvertently by a fisherman. She looked like a small, beautiful girl, whose skin was cold to the touch. They melt if exposed to sunlight.
I wasn’t keen on drawing a fae whose only visual distinction from humanity was her size, so my interpretation of the Asrai is more like an impossibly thin humanoid with the wings of a midge (an aquatic insect).
Blastshield was a R.E.N.E.G.A.D.E. with a very specific and straightforward augmentation that was upgraded during the campaign timeline. When originally found, Blastshield’s right arm had been extensively modified to provide a retractable metal shield. The shield was reinforced by machinery elsewhere in his body through a means never revealed but assumed to be some form of force field. There were additional modifications to his legs to withstand kinetic impacts on the shield itself.
Later in the campaign, Blastshield was upgraded to feature a shield that was almost entirely a force field effect, projected by a light-weight retractable armature. The shield was lens-like in its transparency, but it distorted light along its perimeter, producing a static-like effect.
Blastshield also had a visor-like item that curled over his head, attaching somewhere on the back of his skull. This item’s purpose was never revealed.
The Aswang is in a class all by itself, horror-wise. Any monster that begins a full-moon evening by tearing its midsection away from its legs, then spends the rest of night wandering around on its hands and seeking out pregnant women to attack with its proboscis-like tongue deserves some serious respect. As does who/whatever started this legend to begin with.
Day One of the 50-Mythical Monster Challenge: the Rakshasa. The Rakshasa have a strange backstory in Hindu mythology, being described as eternally hungry for human (or deific!) flesh.
I imagine a Rakshasa as both a vicious, cannibalistic warrior and one appreciative of beauty and culture. Although his permanent hunger denies him the subtlety of truly enjoying a meal, he would still enjoy the scent of a perfect flower, and given the chance would adorn himself in finery.
High above the streets of this unsuspecting city, an epic battle rages between two bitter adversaries! One is Gina, a fitness instructor unexpectedly grown to massive proportions by a freakish industrial accident. Whether the other has a name may never be known, but many Atlantic fisherman tell fearsome tales of a vengeful sperm whale falling inexplicably from the sky, shattering trawlers and leaving mayhem in its terrible wake. How it came to be, nobody can say, but there can be no doubt that this flying leviathan must be the star of the same
What provoked this supernatural conflict is anybody’s guess, but this contest clearly cannot be resolved without a great deal of broken buildings, smashed concrete, fire, smoke, and spilled blood.
Blaze, like the other RENEGADE-class cyborgs, has no memory of his life before becoming one. In his case, he seemed to be born in a bar, drink in hand, with a fully-formed personality and skill-set but no prior life. He was promptly located by other RENEGADEs and “adopted” into the group. Although there seems no obvious way for RENEGADEs to locate new “members”, this happened enough during the campaign that it could not be mere coincidence and it has been theorized that newly-made cyborgs were activated by their creator(s) in places the others would easily find them.
As a RENEGADE, Blaze is an endoskeletal cyborg (think “the Terminator”) with a regenerative, symbiotic flesh covering fed by a matrix of nutrient-rich blood shared with his circulatory system. He has cybernetic control points that look like circuitry at strategic locations all over his body that enable him to use his powers. As his name implies, Blaze’s powers are primarily fire-focused.
Blaze was a complex character— he was a RENEGADE and thus affiliated with group of techno-terrorists, but he had a substantial conscience that often warred with his loyalties. Further, he was situations where he had to seek shelter with his adversaries, such as the Unseen. As a result, Blaze had a large number of personal enemies during the campaign, and possibly an equal number of sometime-allies. This put him often “in the know” about the goals of rival supergroups, though seldom authoritative.
Checkmate was a mutant whose past (including even his first name) wasn’t ever fully revealed. It is known that he was brilliant from a young age — a prodigy in chess among other fields. He mentioned private school in passing at one point, and it has made references to hating bullies (though he never mentioned whether he was the victim of bullying).
Checkmate’s mutant powers developed gradually during puberty, driving him away from his family. Later, on the streets, the early stages of his connection to the Shadowforce (hearing voices, particularly violent and alien ones) manifested, convincing him that he was becoming schizophrenic, and might be further dangerous to those around him.
Succumbing fully to the influence of the Realm of Shadows enabled Checkmate to see it for what it was— that he was not insane, and further that the extradimensional power was his to control if he so chose. Obviously, he did.
Eventually, Checkmate connected with a group of similarly-touched individuals known as the Unseen. His mental prowess and excellent willpower seem to render him immune to the emotional and psychological influences of the Shadowforce, making him much cooler under pressure than any of his comrades. Although his personality makes him a poor leader, his strategic mindset does put him in the position of being an excellent advisor.